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  • SVG in godot, the future for a widely used rendering engine

If Godot 4 fully integrates SVG support for textures (as in TileMap, AnimatedSprite, etc.), it could become one of the most widely used game engines on the market. Vector images represent the future of graphics: they enable the creation of visuals that are clean, scalable and incredibly light in terms of storage and performance.

Today, more than 60% of developers are looking for an engine capable of handling SVG natively, as it offers unrivalled flexibility for the creation of high-resolution games, without compromising performance. SVG can reduce the size of graphic assets by 30-70% compared with traditional bitmap formats, while maintaining perfect image quality at any scale.

With an effective implementation of SVG, Godot could see its adoption curve soar and establish itself as an essential reference in 2D and 2.5D game development. The addition of this technology would meet a real need and could position Godot as the engine of choice for a new generation of developers in search of power, optimization and modernity.

  • xyz replied to this.

    Craftelectron SVG is an XML based file format. What would it mean to "support it natively"?

    What are good tools for making and animating SVG sprites?

      axolotl not a good tool but workable - inkscape

      • xyz replied to this.

        kuligs2 Inkscape is feature-wise quite nice. I forced myself to use it instead of Illustrator for some parts of a project and I was pleasantly surprised. Some stuff it handles much more intelligently than Illustrator, favoring automation over mouse-clicking. That's always a big plus in my book. Illustrator does the opposite.
        Its main weakness is relatively poor performance.