i love godot, ok it has its culprits but nothing major i cant handle. and the 4.4 release is a major move forward.
the absolute best feature i would like to see in the near future is in editor camera navigation.
i want the camera to dolly, pan and move around the current mouse position. most 3d software has this option. even blender.
this would make my life so much easier to create and navigate thru larger scenes. now its always focussed on the selected object or middle of center screen which isnt just how it should work imo.
editor camera control
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But you can do that.
https://docs.godotengine.org/en/4.4/tutorials/3d/introduction_to_3d.html
DaveTheCoder ok how then? i cant find it in the navigation settings
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When I first started using Godot, I did some experimentation with that.
If I change the view to orthogonal, I can pan using either of these:
Shift + Middle mouse button + drag
Crtl + Right mouse button + drag
DaveTheCoder yes i know the controls , but thats not the navigation i want, it should zoom, pan and orbit on mouse position in editor
so no, nothing like i want a 3d editor to behave