i love godot, ok it has its culprits but nothing major i cant handle. and the 4.4 release is a major move forward.
the absolute best feature i would like to see in the near future is in editor camera navigation.
i want the camera to dolly, pan and move around the current mouse position. most 3d software has this option. even blender.
this would make my life so much easier to create and navigate thru larger scenes. now its always focussed on the selected object or middle of center screen which isnt just how it should work imo.

Gowydot no, that focusses on the current object

When I first started using Godot, I did some experimentation with that.

If I change the view to orthogonal, I can pan using either of these:
Shift + Middle mouse button + drag
Crtl + Right mouse button + drag

    DaveTheCoder yes i know the controls , but thats not the navigation i want, it should zoom, pan and orbit on mouse position in editor

      DJMaesen After SHFT+F you can use WASDQE to fly around then use mouse to rotate, pan. Scrolling wheel for speed.

      so no, nothing like i want a 3d editor to behave

        DJMaesen

        I guess you can make a proposal for them. From godot doc they are implementing Blender-style navigation controls as default anyway.

        BTW How do you do this in Blender? I'm actually struggle with its navigation at the moment and this might come in handy.