I'm currently working on a project inspired by Minecraft's style, and I'd like to implement a similar shadow effect for objects (see attached image). Ideally, the shadow would dynamically change based on the object's position in space (smaller or even disappear when higher up, etc.). I would appreciate any advice or video tutorials on how to achieve this. Thanks in advance!
How can I create Minecraft-like shadows?
- Edited
You can use the Decal node with a circle texture to display blob shadows: https://docs.godotengine.org/en/stable/tutorials/3d/using_decals.html
Make the Decal node a child of the RigidBody3D or CharacterBody3D used for the object in question.