Hello everyone. As part of my RTS series, I created a procedurally generated terrain tutorial that allows you to create a map for your top-down game. If you find my tutorials helpful, consider supporting me on patreon so I can pay for the hosting & create more tutorials.
My tutorial on infinite procedurally generated map for top-down game
- Edited
mujtaba-io Nice. But get rid of that annoying repeating pattern on the water. You kinda shoot yourself in a foot by presenting purportedly endless variation with images that contain a lot of obvious repetition. Especially if the fix is trivial like in this case. Just displace with a low frequency trig function or a normal map.