Hello all,
I’m new to Godot and game development in general, though I have a solid programming background. I’m working on a 2D pixel art fishing game where everything takes place in a single side-view scene. The player controls a stationary character who can cast and reel in, while various fish appear underwater.
Given that there's no movement or object interaction beyond fishing actions, I’m wondering how best to set up the scene. Should most elements just be static art assets, or would it make sense to structure it differently in Godot to make the fishing interactions feel more dynamic?
Any insights or tips on game making in general would be greatly appreciated, especially for a simple game like this! Thanks in advance!