You could write at least a couple of lines about what happened, for those who are not fluent enough in barbaric language.

So far, as I understand it, they parted ways with Godot for reasons that are not very clear, but they seem to be dissatisfied with its capabilities and development vector.

I'm not quite sure

  1. what exactly are they dissatisfied with?
  2. what engine are they going to switch to?

trizZzle I'll try to translate the picture.

But something along those lines was expected.

trizZzle There is one comment on the video I'm not sure what to think about it (valid/fake/partially true, angry employee etc..):

I don't get it at all, if it was clear from the beginning, why did he go to work for them? How else could this story end?

I just watched the 18-minute video by The Mirror's founder.

They wrote their own HTTP library because Godot's was problematic, but then didn't want to make the code changes to use their new library.

He was surprised when migrating from Godot 3 to Godot 4 was difficult, because he wasn't aware how extensive the changes were. (The first 4.0 dev snapshot was 2021-Jul-28, the 4.0 stable release was a year and a half later on 2023-Mar-01 and was announced as still being a work-in-progress.)

It makes me believe that the project is more hype than reality.

http?! lol 😃