Hi there!
I have a vehicle 3d on my game and it's working very well...I'm very satisfied, except for one detail:
The VehicleWheel3D emulates a suspention, for instance, when the terrain changes level, the wheel follows this change, moving down or up. What's nice. However, the part (red one) that connects the wheel to the vehicle body (light grey) shall move according to the wheel movement as well, like a pivot, but I have no idea how to do that. I tried to use Joints but the result was pure trash.
Any ideas? I will appreciate that. 🙂