So, I have found ways that aren't really viable, and honestly am not hopeful for a solution that keeps my games perspective.
But is there any way to put something over parts of my tilemap that will mask the portion of the sprite that is behind it.
Honestly I think I may have to scrap my perspective just because the sprites clip oddly around corners, since their heads can be overlapped by the wall they are in front of, but when they go behind it, part of them is in front.