Hello, in my 2d game I am procedurally animating every bit of my character, but it all stems from solid data I can modify independently, and I want to do so through the animation player, and then let the procedural animation make it look good.
My issue comes from the fact that I am using a custom resource to guide the pose, it looks like this:
extends Resource
class_name DynamicHandPose
@export var shoulder_rotation: float = 0.0
@export var shoulder_height: float = 5.0
@export var hand_distance: float = 3.0
@export var hand_spread: float = 3.0
@export var hand_over_under: float = 0.0
@export var hand_rotation: float = 0.0
@export var item_roll: float = 0.0
And I have it in the animation player track like so, however no matter the settings i pick, it snaps to the latest frame rather than blend between them.
How do I implement lerping for my custom resource?
