https://walkeye.itch.io/midnight-bird-in-hell

second game, this time the priority was to make it work in HTML5(something that I achieved), the same can be downloaded in windows and in theory also in linux(although that version is not tested).
I had to compose the music myself, so it's worse than hearing the screams of someone being bitten to death by a cow(this decision to create my own music is because I don't like to use assets, because I don't like the idea that my game has parts that are in hundreds of other games).

I like the vibe of it, but there are some collision problems on respawn. I would have an Area2d that checks if the player is in a wall and allow them to stay invincible for longer until they get out. I did several times just because it spawned me in the middle of the screen. Alternatively, you could also store the player's Vector2 data when they die and have them respawn there. I like the parallax work though! Keep it up!

    SnapCracklins Yeah I guess I didn't realize it, basically because testing your own game you already know what's coming and how to solve it, but thanks a lot I'll see what I can do.

    6 days later

    Hello good evening, morning or afternoon depending on the time you read this message, I want to inform you that I made some corrections in the game such as :

    • the player no longer respawns in the middle of the screen but now there is a system to respawn in a nearby point and outside the tilmap(suggestion by @SnapCracklins ).
    • I solved a couple of bugs in the pause menu in the restart option and another one in the first level that could prevent to complete it.
    • now the game screen is expandable and the html version has a fullscreen button.