Ive been looking at procedural animation and I want to(eventually) make a game thats relies heavily on procedural animation(eg. rainworld)
Im wondering how well godot can go complex procedural animation like that as compared to unity. Ive seen some videos of procedural animation in godot but its kinda basic and some people even said they used c++ for the ik. Will making complex procedural animations in godot be much harder than in unity and would i really have to use c++ for alot of it?

  • xyz replied to this.

    hhll35 I implemented basic 2D CCD IK system in GDScript and it performed well, running dozens of realtime IK chains, each consisting of 7+ joints. So it's certainly doable. Even if calculations become too burdensome for GDScript code, delegating critical parts to C# or C++ is not a big deal.