When setting up PhantomCams I'd like to see what the camera is actually looking at, instead of blindly turning it and then running the game to see where it looks.
Is there a way to put the feed from a selected PhantomCam into additional viewport on the screen?

  • xyz replied to this.

    verbaloid Select the camera node and enable the "preview" checkbox in the viewport

    Maybe I'm missing something but I don't see the 'preview' checkbox, could you please hint in which part of the screen it should be? The PhantomCam viewport below doesn't show any options or tickboxes...
    Thank you!

      verbaloid The PhantomCam viewport

      So what's this cam viewport showing if not what the camera sees?

      verbaloid the xyz reffered to the std godot camera3d, then it would have checkbox at the top left (where perspective is written) but you use addon, this addon has preview at the bottom