I'm stumped. been trying to figure out how to get normal and specular maps in AnimatedSprite3D.
Can't use CanvasTexture as it is derived from texture2D and wint work in 3D.
I'm starting to think I'm gonna have to extend the functionality of SpriteFrames but I'm not sure where to start.
I do have some prior experience with c and c++ but would it be possible to do it in gdscript?
I'm not asking for a perfect solution. just a starting point and I will try taking it from there.
Thanks in advance.