kuligs2
I have no experience exporting mobile game and I don't want to hassle non-techies to run .exe so It's more of less fuss to get my game up to public. I also figured if I could make a lowest-setting game and make it run for the web then the game could only be improved from here right 😆
Looks good, i like that wall climb. How did you do that?
Pretty easy actually. I have a state.Ladder and in that state I disabled gravity and make velocity.x = 0. I have two raycasts so if they hit ladder's area3D the player change to Ladder state. I'm using two because I planned for the Ledge state if one is in the area3d and one is not.

I'm thinking though to just change from using raycast to area3D as I find using area3D is more reliable. (I am using area3D at the head for rail-hanging detection.)
What I haven't decide is how to go down / get off the ladder at the top gracefully LOL right now I just use jump to get off. Maybe I'll just hard code player's position to teleport him to the top.