UPDATE : Level Visuals
Creating level is harder than I thought. Not from the technical side but creative side (what to add, how to place them..etc). Also you can get carried away on little details, trying to make it "look good" while forgetting the big picture.
I went off track on learning to create procedural textures on Blender, trying to make good, realistic-ish texture. This stalls my game progress so I realized I gotta keep it simple and grounded.
I now will start doing all the levels first by prototyping objects with simple color shadings and gradually adding more details and textures at later time.
There a few bugs I need to take care of as well:
The player uses last is_on_floor position for respawning position. When he dies dropping down from the disappearing platform he will respawn but the platform is no longer there so he has means to go forward.
Boss orbs somehow can be shot while they are hidden and deactivated.
Player's Blob shadow position.
Moving forwards, there are 5 levels planned.
- Mountain
- Factory
- Underground sewer
- Infected Headquarter
- Lair