The title pretty much sums it up.
I have a chest that I want to spawn some pick-ups and the pick-ups have exported variables that indicate the drop. I tried to implement it by creating an array of packed scenes and instantiating them from a for loop, but as I discovered now, I can't access the variables of the pick-ups and set the drop value before they are instanced.
I also would like to do it inside the editor and not through script as that would allow me to make more instances of the chest and edit them without needing to create a new script for each and every one.

