Hello, I have been following this amazing tutorial ( I replicated it and it worked excellent on one PC, but the UPNP part wouldn't work. So I checked my wifi settings and I had UPNP enabled but turns out my network subscription doesn't support Port forwarding (I only have something called "Ivp6 Host exposure"). I don't wat to start over again and work with Servers and stuff, so I want to ask if there is another way to establish connections to other PCs, (still using peer-to-peer system). If anybody knows a simple way to set up a dedicated server, I would also be willing to hear that. Keep in mind I don't plan on publishing my game on steam or something (for now).
Godot Port forwarding problem
What’s a “network subscription“?
You mean your router doesn't include port forwarding?
This is odd because normally internet service providers give you internet, and then things like port forwarding are features of your router. Not something the ISP can charge extra for.
That’s like a baker selling you a cake but then telling you that you need to pay extra if you want to share it with a friend. It’s surprising.
axolotl ISP plans are getting weird, and so are routers and printers. basic features are getting paywalled, but the outcry is too loud for most mainstream models to get away with it (for now).
that might be the case for @Bilal. i'm sorry you've become a victim of the 21st century if what i said is accurate.
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axolotl This is odd because normally internet service providers give you internet, and then things like port forwarding are features of your router. Not something the ISP can charge extra for.
They can require you to only use routers they sell/provide and they can flash custom firmware on them. So not impossible.
Mind, there are other ways of port forwarding.
maybe blud is living in adorm and they are renting out wifi access.. you never know.. in anycase i would suggest debugging using cable PC to PC.
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Megalomaniak Mind, there are other ways of port forwarding.
lol, this page doesn't open in one wild and cold country. There's the dreaded letters VPN there, which undermines our resilience and security (whatever that means).
Bilal I myself don't understand this whole situation and what these terms mean. This is Vodafone btw.
You could try asking your ISP a direct question. And if the answer doesn't satisfy — then look for workarounds.
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The code you already have probably has one of the players be host, and everyone else connects to them.
Only the host needs port forwarding.
If your Internet connection is hobbled as you describe, you still have an option: make one of your friends, whose port forwarding works, host the game.
i think OP is using mobile networking, thats why he only getting ipv6 and no port forwards.. you could creat vlan on pc and somehow redirect traffic to your locally created vlan on ipv4, but thats too complicated for what you are trying to do... IPV6 has portforwarding but not as straight forward as ipv4.. try googling, it should be possible. if not then youre out of luck then.