I'm following this tutorial by NuGameDev to compile my fork of Godot 4.2 as a mono build, but I've run into this problem which makes me wanna pull my hair out. I have compiled the build without the glue and then generated the glue, both successful. What's stopping me is the assembly generation.
I used PowerShell to enter the following command:
C:\users\janin\Documents\Files\GitHub\Godot-fork> ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin
It starts off nicely, but then repeatedly gives me "error NU1031: The local source 'AppData\Roaming\Nuget~/MyLocalNugetSource' doesn't exist." and then crashes.
I didn't even put in the line --push-nupkgs-local ~/MyLocalNugetSource this time so how does it know how to draw from that Nuget source?
Let me know if this isn't the right place to post such an issue