GorEldeen Well delta is only available in real time anyway, and it represents an approximate time "differential" between consecutive frames. It's typically used in calculations that include either numerical integration or approximate derivation of some function/value in respect to time.
An example of numerical integration would be calculating the velocity by integrating acceleration:
velocity += acceleration * delta
And an example of a derivative may be calculating the velocity from the distance travelled in a slice of time:
velocity = (position_current - position_previous) / delta