Tomcat
Yeah, but we are talking gladiators in an arena here. They are (for exactly that reason) not very heavily armored. The goal is not necessarily to win the fight in the quickest, most efficient way, but to do so in the way that entertains the audience the most. You want the Ludus to grow and to get more spectators to come and visit the arena every week. Think "Gladiator" or "Spartacus, Blood and Sands" the video game. More like a Roman version of WWF wrestling (with weapons, though) than a depiction of actual warfare.
The way I imagine it at the moment, the player can choose one of several roles, and which role they choose heavily influences how the game is played. If you choose to play as the lanista, the owner of the Ludus, it is more of a building and management game. If you want to be a gladiator, your main game mechanic is fighting, etc. (there are a few other roles I have in mind). But no matter what path you choose, in the end, your goal is for the Ludus to thrive, to bring in more spectators week after week.
It's a huge project and I'm really not sure I can pull this off. It's definitely something that's going to take me years to develop. Once I get started for real, I'll make a project page and maybe a devlog for it. But at the moment I'm just brainstorming.