Godot 4.3 dev 2 is a dev snapshot for the 4.3 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

https://github.com/godotengine/godot-builds/releases/tag/4.3-dev2

Keep in mind that while we try to make sure each dev snapshot is stable enough for general testing, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in a case of corruption or data loss.

https://godotengine.org/article/dev-snapshot-godot-4-3-dev-2/

a month later

Keep in mind that while we try to make sure each dev snapshot is stable enough for general testing, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in a case of corruption or data loss.

Dev snapshot: Godot 4.3 dev 3

I tested this, and only ran into one issue. After upgrading to Godot 4.3-dev3 (from dev2), when I tried to export a project to Android, I got an error:

editor/export/editor_export_platform.h:182 - Run: A valid Java SDK path is required in Editor Settings.

I found that this setting had no value: Editor Settings / General / Export / Android / Java SDK Path
I don't know if that's a new setting, or if it's value was cleared.
I set its value to "/usr/lib/jvm/java-17-openjdk-amd64". I figured that out by using my package manager to view the installed files for the current version of my JDK (openjdk-17-jdk and openjdk-17-jre).
Then the export worked.

21 days later

4.3 dev 4 is jam-packed with changes after 3 weeks of further development. This is an unusually large dev release containing many bug fixes, stability improvements, and new features.

Keep in mind that while we try to make sure each dev snapshot is stable enough for general testing, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in a case of corruption or data loss.

Dev snapshot: Godot 4.3 dev 4

15 days later

4.3 dev 5 is following quickly behind 4.3 dev 4 since we want to get something into your hands before we head over to the Game Developers Conference next week. Please test out this development release and give us lots of feedback, so that we can enter the beta phase shortly after we return!

Keep in mind that while we try to make sure each dev snapshot is stable enough for general testing, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in a case of corruption or data loss.

Dev snapshot: Godot 4.3 dev 5

a month later

kuligs2 when is gon be released?

As soon as it's done. 🐱

It may be a while. There haven't been any beta's or release candidates yet.

But it seems very stable. I haven't had any significant problems.

Live on the edge! Use git and compile the latest version!

    gocat im no King Terry Davis, i dont know how to compile.

    19 days later

    This is the last dev snapshot before entering the beta phase for Godot 4.3, which means that we now consider 4.3 feature complete!

    As usual, we expect a big increase in the number of testers once we release 4.3 beta 1 in the near future. So for all the brave users who are already testing our 4.3 dev snapshots, please make sure to report any breaking issue you encounter, so we can aim for having as smooth of a beta launch as possible.

    Keep in mind that while we try to make sure each dev snapshot is stable enough for general testing, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

    This dev snapshot has at least one change that might prevent reverting a project to an earlier release. See "PackedByteArrays saved with base64 encoding" in the article linked below.

    Dev snapshot: Godot 4.3 dev 6

      DaveTheCoder

      DaveTheCoder This dev snapshot has at least one change that might prevent reverting a project to an earlier release. See "PackedByteArrays saved with base64 encoding" in the article linked below.

      i dont even..

      I hope jolt gets released for this version aswell, then godot would be "feature" complete for me at least

      kuligs2 dont want to deal with cmake garbage

      What's wrong with it? I want to try jolt soft bodies in the engine, never compiled the engine yet.

        5 days later

        Tomcat for 4.3 godot you need to compile it yourself from source. 4.2 works.

        • Toxe replied to this.

          Just tried out 4.3.. The UI is more compact, And they fixed the var_to_bytes_with_objects thing. It now works over RPC!!!!

          They need to release this ASAP!!!

          25 days later

          We have reached the first beta release for the 4.3 release cycle. This officially marks the start of feature freeze for 4.3. This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We won’t risk merging any new features or risky bug fixes until after we release 4.3 and begin preparing for 4.4.

          We will aim to release 4.3 in around a month, but as usual, this timeline will depend on how quickly we are able to fix the outstanding bugs and what new bugs are identified in the beta process. We ask that users test these beta releases and report bugs as soon as you spot them to help us ensure a quick beta period and a timely release of 4.3.

          Dev snapshot: Godot 4.3 beta 1

          20 days later

          We have been busy during the first three weeks of June to fix many of the bugs reported by our community after the 4.3 beta 1 release! Many of the known regressions have been solved, and the remaining ones are tracked and being worked on.

          This makes this 4.3 beta 2 snapshot a much stabler experience to test the many new features we presented with beta 1, so please give it a try!

          Dev snapshot: Godot 4.3 beta 2

          20 days later