Hi,

I am looking for a volumetric cloud system with large customization options.
Please message me if interested.

What are your exact requirements? Have you checked the open source solutions that already exist such as clayjohn's volumetric clouds demo?

    Megalomaniak

    clayjohn's volumetric clouds are in skyboxes. I need them to have an actual location so that you can fly into them. And I need them to be limited, so that they are not everywhere at a specific height, but in regions. The best way to archieve is is probably with using a fog volume and writing a shader for it. Something like that
    is the result I am looking for.

    Container Raymarching is computationally expensive. What's in the rest of the game and what are your planned minimal hardware requirements for running the whole thing?

      xyz My game is currently running at around 250 fps with a RTX 3070 with the GPU as the bottleneck, my planned minimal hardware requirements will be probably around 2060, although I don't have an actual game yet, just a setup scene.

      I will (more or less) start with the clouds because I am not planning to use this system in only one project.

        Container I will (more or less) start with the clouds because I am not planning to use this system in only one project.

        I would recommend populating your scene with placeholder meshes and continue prototyping the game. Leave lookdev and especially monetary investments for later. It would be a shame to spend (potentially big) money on a project that may not even pan out. At the very least get a functional core game-play loop implemented first.