- Edited
Hello!
Recently, I released LimboAI version 0.5 for #GodotEngine. This update brings numerous quality of life improvements to the editor and debugger, introduces new tasks, and includes support for Godot 4.2!
Check out the changelog.
What is this LimboAI, you ask? It's an open-source C++ module for Godot 4.2 providing a combination of behavior trees and state machines to craft your game's AI .
It comes with a behavior tree editor, built-in documentation, and a visual debugger. If you've been living under a rock and don't know what behavior trees are, I wrote a short introduction here.
Here's a screenshot of the editor with a sea toad creature from our game:
And a screenshot of the visual debugger in action:
You can watch the full debugger video on our mastodon.
Check out the LimboAI GitHub page!