Hi all! I'm trying to get some dialogue in my game working and found the Dialogue system in the assetlib. Very handy! And similar to systems I've used before so I'm comfortable with how to write the dialogue. Only trouble I am having right now is that I don't want to use the default system of the dialogue panel, and not sure how to make choices work.
I don't want to use the speech bubble system that comes with Dialogue Manager. I can move through each line pretty easily, just calling DialogueManager.get_next_line(dialogue, section) and it moves through the dialogue each time I hit the button. So far so good!
But when I get to a list of choices, I don't know how to tell it "I want to choose option 2" or whatever the case may be. I tried looking for a function that chooses a specific choice, but I can't find any information on it in the docs. Does anyone know I would do this? How can I pass a specific choice (string or int) to the dialogue to have it make that choice?