PDeveloper Hey! I was working on an inventory system, and implemented a drag and drop system. Since while working on it I couldn't find many up to date resources on how drag and drop works in Godot, I did a short write up on the overall mechanism and some example code on how to use it. Hopefully this is useful! https://dev.to/pdeveloper/godot-4x-drag-and-drop-5g13 If links/cross-posting isn't welcome here, let me know and I'll take that into account. P.
LienRag Hi. Thanks for this, but it seems it's just for Controls ? I see that there's a "pickable" boolean in the editor in Sprites, I don't really understand why this doesn't allow a native drag-and-drop ability.