ParallelBlack Thanks for suggestions.
Unfortunately, I have used that method in a previous movement system and it works, but you need the unit to move.
My current system I want to have a route drawn between the unit and the mouse, and then you activate movement. I feel like I could do this with finding distances between tiles and such, however, I feel this method would be quite bloated and am seeing if there are other methods to research that might be simpler.
I tried AStar2D, however, I need to restrict connections between certain tiles, so, I may be able to figure out how to place all those restrictions in AStar2D. However, I wasn't sure if there was a more direct way rather than creating a complicated list of "if" statements in order to determine which points connect with other points.
Thank you for the suggestion, it does work well for what I want if I changed up my system a bit.