I have been a developer at Godot for more than 3 years, working mainly in areas of functionality, mechanics, and Multiplayer development. Focused on desktop, web and some Android games (on Android just to experiment but nothing serious)

Another thing I do is write native modules with GDExtension for high performance in critical mechanics or compatibility with more modules for Godot.

Experience using C# (a little bit of Unity)

I also have experience in the development of games or web applications, I develop multiplayer Backend or Rest API for services, with experience in using Firebase, Nakama, PlayFab and Supabase for applications. Creation of launches with Godot or Electron, and database management

Right now I'm looking for some part-time or full-time projects.

https://thediavolo.itch.io/

12 days later

Hey @TheDiavolo I am looking to assemble a small team to work on a project with commercial potential. Here is a quick rundown:

  • PvP online action multiplayer in 3d (not a battle arena/closer to chess than league of legends)
  • Requires strategy/puzzle solving/lateral thinking to defeat your enemy
  • Mobile oriented, but would like to target nintendo switch, and would be tons of fun in VR
  • Perennial style by nature, can release skins/seasons/etc

The work can be either feature-based paid, or revenue share after publish. Work on the project would require an NDA to discuss design in full.

I am looking for people who will be interested and passionate about the idea itself. Send me a message if you would like to chat

    index-interactive Hi.
    Talk to me on Ds: facundo1514
    My way of working is unique and you only pay per hour, no income sharing or anything like that. Or a payment for certain tasks but I already said that it depends a lot on the project and scope of the tasks.