xyz hymansha95 It'll create a unique collision shape resource for each hex even though most of them have the same form. It may be wasteful if you have a lot of hexes. You can optimize later though by doing what I suggested in previous post.
hymansha95 I did notice it slow down, will most certainly implement your way. Im going to work on this at a later date, thanks again
MikeCL This seems to me like you are more asking for help than showing a project, so I changed the tags 🙂