- Edited
Check it out on itch.io here: https://award-games.itch.io/normalpicker
Since I'm always second-guessing myself about the colors when editing a normal map, and all the PNG helpers online aren't very good at conveying direction, I decided to make a little project to help assure myself that I'm painting with exactly the right color on my normal maps. For now I've just named it NormalPicker.
If xyz sees this post, they might recognize their grid shader. What license would you put on that, btw?
I'm trying to figure out the best way to be able to directly set an x, y, or z normal value and have the other two adapt. Looking for any suggestions. I could just find the nearest rotation which gets me that value. Or, since mostly only the front side of the sphere is cared about anyways, I could do a flat xy projection when I modify x or y. Then I'd update z accordingly and only the other of x/y if it would go outside the circle. Then maybe just do nearest rotation if z is modified?
Also not sure what the best control for that would be. Sliders?
I'll release this open source once I've finished it up a bit.