A couple of interesting works found on the I-net.

Character creator - face customisation.

Hey everyone! 🌟
A bit of background: I initially began developing a Life Sim Survival game in Unity and had about 30-40% of it done. However, after the recent Unity fee changes, I decided to take the plunge and switch over. Now, I've started from scratch in Godot, focusing on a simpler game to really get the hang of it.
I'm thrilled to showcase my first substantial functionality in Godot 4.1 using C#: the character customization! It leverages blend shapes, and for the hair shader, I've implemented the Marschner Hair model for that extra touch of realism.
I'd be super grateful for any feedback, and if you'd like to see more of my journey and progress, do consider following me on Twitter: https://twitter.com/MehowLipa

Thanks for your support!

gd-character-creation

This is an in-progress 3D character creation suite for Godot 4.x

This is very similar to what I'm going to do.

The generator is based on MakeHuman. It's weird that it's not specified. Even the textures are not renamed.

Question — how much such a generator is in demand at all? Is it better to join it or create my own?

Character Generator for Godot

needed0%
not needed50%
I need one, but I'll do it myself50%

Personally I make most assets myself so I don't have much use for tools like this, but I also focus on 2D so that's a whole another thing :-)

I'd say look through the source code a bit and then decide if you want to expand on it, or if you wanna make something from scratch.

    housatic I'd say look through the source code a bit and then decide if you want to expand on it, or if you wanna make something from scratch.

    I will be making a character generator for my project. It should be slightly different. So eventually I'll have to make my own version. But for now, the question is probably the right one to ask — should I make my own right away, or start working with this one... meaning eventually make a fork?

    I will, of course, have already ripped it off. 😃

    And, I won't be doing it from scratch — I already have some work in progress.

      Tomcat If the original creator doesn't have a problem with it then I don't see why not fork it, no reason* to spend time redoing work that someone else already did for you ;-)

      (unless the code is bad, or you wanna make everything yourself, etc.)

        housatic no reason* to spend time redoing work that someone else already did for you

        For my own development, two considerations:

        1. I'm going to make a Sims-like game and need to bring the possibility of growing up into the character generator. Which changes things quite a bit.
        2. I'm treating this as an exploration of the engine. So you could say it's a repeat of the tutorial.

          Tomcat I'm treating this as an exploration of the engine

          the number of sleepless nights I've spent telling myself this after 4 hours of rewriting an existing Godot method by accident is more than i want to admit.
          atleast its effective. i am now very familiar with the patterns in which bbcode is parsed in RichTextLabels. i haven't had a bbcode "bug" (oversight) since that big oopsie.