- Edited
A couple of interesting works found on the I-net.
Character creator - face customisation.
Hey everyone!
A bit of background: I initially began developing a Life Sim Survival game in Unity and had about 30-40% of it done. However, after the recent Unity fee changes, I decided to take the plunge and switch over. Now, I've started from scratch in Godot, focusing on a simpler game to really get the hang of it.
I'm thrilled to showcase my first substantial functionality in Godot 4.1 using C#: the character customization! It leverages blend shapes, and for the hair shader, I've implemented the Marschner Hair model for that extra touch of realism.
I'd be super grateful for any feedback, and if you'd like to see more of my journey and progress, do consider following me on Twitter: https://twitter.com/MehowLipaThanks for your support!
gd-character-creation
This is an in-progress 3D character creation suite for Godot 4.x
This is very similar to what I'm going to do.
The generator is based on MakeHuman. It's weird that it's not specified. Even the textures are not renamed.
Question — how much such a generator is in demand at all? Is it better to join it or create my own?