I recently saw the new Godot GPU particle improvements coming in 4.2, which are nice, but did raise a question for me. How well do GPU particles work for lower end devices (mobile and web apps)? Especially as the engine seems to be focusing away from requiring CPU particles features to be in parity with GPU ones.
Would it still be recommended to use CPU Particles > GPU particles for this or has performance for GPU particles taken that into account? I'm still fairly new to the engine, so my only point of reference is Unity's VfxGraph, which I know has issues with platforms like switch, though I dunno how comparable the two system are.