After upgrading the project from godot 3. x to 4. x, the effect of HDR images has become abnormal on the iPad.
The HDR image and configuration are shown in the following figure


On Godot 4.1, the same code works normally on the Mac side, as shown in the following figure:

You can see the effect of HDR images on the mirror.
But on the iPad end, it shows an exception, as shown in the following figure:
