We created a text-based game using OpenAI and Godot. What do you think?
Tutorial: Building a text-based game using OpenAI & Godot
That's interesting.
What if you want to create a new game that's not in the database. Could you provide a detailed description of the game (places, objects, non-player characters, movements, rules) and have the bot use that?
- Edited
Hey aiXplain,
Thanks for joining the forums and welcome to the community!
We had some community members raise concerns about the discussion you started 'Tutorial: Building a text-based game using OpenAI & Godot'.
After reviewing the discussion we would like you to provide some additional clarification in the post to explain the service and how the tokening requirements for your backend play into the use of the service. May you please edit your original post to address these concerns.
I hope aiXplain understands what you're saying, because I don't. Feel free to tell me it's none of my beeswax, but was someone concerned about copyright? showing possibly sensitive information in the video?
No offense intended, but the project just looks like a very specific terminal emulator to me. I can't imagine why it would worry anyone.
duane Yo yo! Thanks for reaching out for clarity. There’s a good chance if it wasn’t clear to you than it won’t be clear to OP.
The concerns are around being more clear about this being a commercial product that they have created and are promoting (which is fine, but be transparent about it). There appear to be some costs involved at a certain level. Compared to the subject of this thread. Just asking for a bit more clarity that's all.
I was curious about the cost too. There's some information in the FAQ, but it's not clear how much the cost would be over a period of time such as a month.