E 0:00:00:0555 _update_caches: Value Track: HandEquip:position with different update modes are blended. Blending prioritizes Discrete mode, so other update mode tracks will not be blended.
<C++ 源文件> scene/animation/animation_tree.cpp:870 @ _update_caches()


How to fix the errors? I've set all animations and animation tree 2d blend space mode in discrete mode.