RPGguy How do you remove a label's font via GDScript. I can not find it in the documentation. I've tried this and it did not work label_bus1.add_theme_font_override().clear() neither did this label_bus1.get_theme_default_font() Also, how can I revert it back to the default Godot font used via GDScript? What is the name of the Godot font used? What is it's resource location (res://...)? Is the documentation missing info that should be on there? This feels to be the case in some of the information I am looking for when it comes to changing some stuff for labels. I had to search the forums for answers.
Zini https://docs.godotengine.org/en/stable/classes/class_control.html#class-control-method-remove-theme-font-override
RPGguy I tried this with a label and it worked. label_bus1.add_theme_font_override("font", load("res://assets/MechanicalBoldOutline.otf")) Is there a reason to not use this method?