Hi everybody,

trying to map a video on a mesh, using these instructions:
https://docs.godotengine.org/en/stable/tutorials/animation/playing_videos.html#displaying-a-video-on-a-3d-surface

video is Ogg Theora 1024x1024, followed the instruction, but the mesh is uninspiringly black, both in editor and in Quest 2 build:

I suppose someway the video is decoded, since there's an impact on the framerate at start, that disappears after a while (the lenght of the video i guess)

here's my setup, any idea please?

Looks like from time to time Godot likes to be restarted: the problem resolved by itself the next session...