xyz Done and all good there now.
I'm going to raise this and I think it should be the last thing I'll need. I've started to make my own meshes - as the below video shows. The bouncing I was experiencing in earlier posts was absolutely due to the meshes I got from another source. My own meshes have been just fine.
Now, I'm working on getting ramps like this set up. Because it is so steep, I'm of course not surprised by the choppiness of ascending it.
The feel I'm going more towards (trying to recreate exactly, just using this as inspiration) is from older skateboarding/sports games. Similar to this:
As you can see, it's not perfectly smooth, it's still a little bumpy. Of course, I'm fine with getting it as smooth as I can, but I'm going for a stylized retro feel. Would messing with the slerp be the only way to do this? Or should I stick to rounder/smoother meshes?