Hello!
Just wanted to showcase a bit of archviz that I've been working on. I have been having a hard time finding any good examples of architectural visualization in Godot, which is a shame since it's does seem perfectly capable of doing it. I'm especially interested in the XR part of things, since Godot seems to work quite well for this.
The first step so far have been to get a good lighting workflow going, where I first bake the lightmaps (In Blender, using my own lightmapping addon), which I then import into Godot and apply per object using a custom spatial shader.