LiveCharts is a feature rich data visualization library. Now it supports Avalonia, WPF, WinForms, WinUI and Blazor platforms. I want to bring it to Godot too.
It is possible to generate a chart, put it in a texture and draw it, but In order to use all the features of this library, you need to write controls for Godot, similar to those for Avalonia, WPF, WinForms, WinUI and Blazor.
If someone is interested in this and someone wants to join, I ask you to respond.
LiverCharts2
Implementations for different frameworks
Porting .NET data visualization library "LiveCharts2" to Godot