Hey guys. I've got a problem (new to godot). I have got my emission map with white color for where it needs to emit light and black for where it shouldn't. It "is" working, but I was planning to change the color using emission color inside godot. But when I change the color (set it to something other than black), the whole object starts glowing and the color apparently ignores the emission map.
The other problem is that the emissive parts glow correctly when the camera is very close to the object, and the emission disappears when the object is far away. I want it to keep emiting even on long distances. Increasing the energy multiplier doesn't do the job, and changing the environment glow settings makes everything too shiny (reflections of hdr etc).
So how am I supposed to make it look the same as blender? Thanks a lot.