Using an external code editor (in my case Visual Studio), I love that I can can update the code and run the game directly (without having the Godot editor opened).
However, when I do something in the code editor that updates a resource used in the game (such as replacing an image), the update isn't reflected once I run the game...
Is there anyway to get the game to update it's resource cache externally (without opening the Godot editor)? I'm not trying to use a Tool script (since those only run inside the editor)?
I tried to use the ResourceSaver in runtime to update the resource, but I don't quite know how to (or if it's only meant to be doon in TOOLS scripts...
Is it possible to pass along an argument when starting the game to invalidate the cached resources?
Thanks