- Edited
MeisterDerMagie What exactly do you mean with instability? Instability of the editor application or of the game build?
Every sense of the word.
Editor crashes.
Scene corruption.
API changes in every minor release.
Renaming nodes when you reimport a scene after upgrading, because they changed the way Godot handles disallowed characters (replacing them with underscores and such) because they didn't get it right the first time, because they rush out releases without thinking about that stuff or giving beta testers a chance to notice these sorts of issues that don't crop up immediately.