- Edited
I have finally made it.
I always wanted to make a tool with which I can auto-program my NPCs in my own games...
Especially because I love Halo AI which makes games replayable.
Yes good behavior for NPCs makes the game replayable.
That is why I decided to learn BHTs and how to use them to make quality product.
At first it was hard for me because of coding nodes and piecing them together...
After using Unreal Engine and coding BHTs in my own Godot or Unity projects I finally got intuition for making the tool to help me create NPCs fast.
That is what I developed using Godot.
Gold Behavior Tree...
Enjoy and use it in any C# project: https://uniprimesoftware.itch.io/gold-behavior