Hello,
So Godot 4 has eliminated the built in cell_size from tile maps.
How would I go about getting the cell_size, I use it for gridbased movement.
I had a code that had var cell_size = tilemap.cell_size
However, that no longer is an option, I saw there is a get_tile_size function, but am unsure how to implement it in the same manner as I was using cell_size.