I made this game to see how small an Android app can get using Godot. Using custom templates and admob plugin, I've managed around 13MB of download size. I've tried using code shrinking and obfuscation but the app just doesn't seems to run, probably I'm doing something wrong but I'm not sure reducing 500kb is worth it. My next update will be to get the app translated into other languages.

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Kitty Run is a chrome://dino clone game where you control a cute cat to avoid dogs and rocks while you hunt for flying birds.

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