I have a basic CharacterBody3D with a Sprite3D child.
The Sprite3D has billboard mode turned on so it faces the active camera.
Changing the Sprite3D's rotation doesn't do anything because it's in billboard mode (it starts rotating if I turn billboard mode off).
Is there away to allow rotation in billboard mode as if it were a Sprite2D?
If I am forced into using .look_at(), how do I fix the sprite stretching issue with the camera?