I don't know if this is the best place to put my problem, if not please help me.
I installed several versions of godot to test, as I have a very old computer.
intel q6600 quadcore, 4gb ram, windows 10 (last update), ATI Radeon HD 3600 - 512mb VRAM.
OpenGL Extensions Viewer 6.4.1.1:
OpenG:L Version 3.3. (3.3.11672 core profile forward-compatible context)
Driver Version: 8.970.100.9001 (13-jan-15)
DirectX: 10.1, 9
Shader model: 4.1
Vulkan: N/A
VERSIONS TESTED:
3.5.2 stable_win64 -> OK (no extra cmds prompt)
3.6 beta2 -> OK (no extra cmds prompt)
ALL 4.x i have used (--rendering-driver opengl3 --rendering-method gl_compatibility)
4.0.3 stable_win64 -> OK with some errors but work
4.1-beta1_win64 -> don't launch
4.1-beta2_win64 -> don't launch
4.1-beta3_win64 -> don't launch
4.1-dev1_win64 -> OK with some error but work
4.1-dev2_win64 -> don't launch
4.1-dev3_win64 -> don't launch
4.1-dev4-win64 -> don't launch
4.1-rc1_win64 -> don't launch
4.1-rc2_win64 -> don't launch
I would really like to use the latest version (4.1rc2) and later the (4.1 stable), but I couldn't get it to work at all, not even loading a project directly into the editor.
