this is my load function
func _load_1():
var load_game = File.new()
if not load_game.file_exists(save):
datos_1 = false
return
load_game.open(save, File.READ)
datos_1 = true
var new_partida_guardada = partida_guardada_1
while !load_game.eof_reached():
var datos_provis = parse_json(load_game.get_line())
if datos_provis != null:
new_partida_guardada = datos_provis
I declare the upload file outside of the functions
var save = "user://save_data.save"