I am currently using an AnimationPlayer connected to the visible percentage of the respective label to make progressive text, but this is somewhat imprecise because if the text is very long it runs very fast and if it is very short it runs very slow, I saw in a tutorial that I can do it with a timer that releases a letter every time it ends, but at least it doesn't work for me in godot 4 (the tutorial is from an older version of godot), does anyone know how I can do this or some other method? (why didn't I pay attention to it in my English classes, damn quake lll))