I'm creating a game that I'd like to be client/server. I'm planning to write the client in Godot and ma trying to decide how to write the server. The server is going to run on a dedicated machine and will handle the game logic from all the clients. Since the clients will be using either GDScript or C#, it will be useful to use the same code on the server so I don't have to rewrite all the code in another language just to get the server to run.
Is it possible to create a game server in Godot?