I have a problem with web export app 3D rendering.
Most of my 3D objects parts disappear if the camera is not really near to the object.
If I move the camera near more parts of my objects become visible and disapper if I move back a little bit.
Tested with all the 4.x godot versions available.
I have tested forward+, mobile and compatibility mode.
3D ojects imported from TLB files.
On PC and Android version the rendering is correct.


I have done so many test with different Godot configuration,
Any idea about the possible cause?